Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h |
Include |
#include "LandscapeBlueprintBrushBase.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeBlueprintBrushBase.cpp |
virtual void GetRenderDependencies
(
TSet< UTexture2D * > & OutStreamableAssets
)