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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActiveActor.h |
Include |
#include "LandscapeGizmoActiveActor.h" |
class ALandscapeGizmoActiveActor : public ALandscapeGizmoActor
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bSnapToLandscapeGrid |
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float |
CachedHeight |
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float |
CachedScaleXY |
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float |
CachedWidth |
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TEnumAsByte< en... |
DataType |
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FVector[8] |
FrustumVerts |
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GizmoDataMaterial |
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GizmoMaterial |
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GizmoMeshMaterial |
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UTexture2D *... |
GizmoTexture |
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LayerInfos |
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SampledHeight |
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SampledNormal |
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SampleSizeX |
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SampleSizeY |
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SelectedData |
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TextureScale |
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UnsnappedRotation |
Name | Description | |
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ALandscapeGizmoActiveActor ( |
Name | Description | ||
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CalcNormal() |
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ClearGizmoData() |
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Export |
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ExportToClipboard() |
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FitMinMaxHeight() |
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FitToSelection() |
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float |
GetHeight() |
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float |
GetLandscapeHeight ( |
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float |
GetLength() |
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float |
GetNormalizedHeight ( |
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float |
GetWidth() |
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Import |
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ImportFromClipboard() |
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SampleData |
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SetLength ( |
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SetTargetLandscape ( |
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SnapToLandscapeGrid ( |
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SnapToLandscapeGrid ( |
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ALandscapeGi... |
SpawnGizmoActor() |
Whenever the decal actor has moved: |
Name | Description | ||
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EditorApplyRotation |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |
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EditorApplyTranslation |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |
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PostEditMove ( |
Called after an actor has been moved in the editor |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
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DataTexSize |