Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
Include |
#include "LandscapeProxy.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp |
void FlushGrassComponents
(
const TSet< ULandscapeComponent * > * OnlyForComponents,
bool bFlushGrassMaps
)
Flush the grass cache