Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
Include |
#include "LandscapeProxy.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
static void InvalidateGeneratedComponentData
(
const TSet< ULandscapeComponent * > & Components,
bool bInvalidateLightingCache
)
Invalidate the precomputed grass and baked texture data for the specified components