Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
void BuildDynamicMeshElement
(
const FViewCustomDataLOD * InPrimitiveCustomData,
bool InToolMesh,
bool InHasTessellation,
bool InDisableTessellation,
FMeshBatch & OutMeshBatch,
TArray< FLandscapeBatchElementParams, SceneRenderingAllocator > & OutStaticBatchParamArray
) const