Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
void ComputeTessellationFalloffShaderValues
(
const FViewCustomDataLOD & InLODData,
const FMatrix & InViewProjectionMatrix,
float & OutC,
float & OutK
) const