Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
struct FViewCustomDataLOD
NOTE: CustomData is added in a FMemStack of the render thread, so no destructor will be called on any of the elements.
Name | Description | ||
---|---|---|---|
|
float |
ComponentScreenSize |
|
|
IsShadowOnly |
||
|
LodBias |
||
|
LodTessellationParams |
||
|
ShaderCurrentLOD |
Shaders pre calculated params. |
|
|
StaticMeshBatchLOD |
||
|
TStaticArray< F... |
SubSections |
|
|
UseCombinedMeshBatch |
Name | Description | |
---|---|---|
|
FViewCustomDataLOD() |