Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
bool GetMeshElement
(
bool UseSeperateBatchForShadow,
bool ShadowOnly,
bool HasTessellation,
int8 InLODIndex,
UMaterialInterface * InMaterialInterface,
FMeshBatch & OutMeshBatch,
TArray< FLandscapeBatchElementParams > & OutStaticBatchParamArray
) const