FLandscapeComponentSceneProxy::GetMeshElementForVirtualTexture

Creates a mesh batch for virtual texture rendering.

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h

Include

#include "LandscapeRender.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp

Syntax

bool GetMeshElementForVirtualTexture
(
    int32 InLodIndex,
    ERuntimeVirtualTextureMaterialType MaterialType,
    UMaterialInterface * InMaterialInterface,
    FMeshBatch & OutMeshBatch,
    TArray< FLandscapeBatchElementParams > & OutStaticBatchParamArray
) const

Remarks

Creates a mesh batch for virtual texture rendering. Will render a simple fixed grid with combined subsections.

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