| FPrimitiveSceneProxy::OnTransformChanged()
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Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
virtual void OnTransformChanged()
Called to notify the proxy when its transform has been updated. Called in the thread that owns the proxy; game or rendering.