FLandscapeComponentSceneProxy::OnTransformChanged

Called to notify the proxy when its transform has been updated.

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveSceneProxy::OnTransformChanged()

FLandscapeComponentSceneProxy::OnTransformChanged()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h

Include

#include "LandscapeRender.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp

Syntax

virtual void OnTransformChanged()

Remarks

Called to notify the proxy when its transform has been updated. Called in the thread that owns the proxy; game or rendering.

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