FLandscapeEditDataInterface::SetHeightData

Heightmap access

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h

Include

#include "LandscapeEdit.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp

Syntax

void SetHeightData
(
    int32 X1,
    int32 Y1,
    int32 X2,
    int32 Y2,
    const uint16 * InData,
    int32 InStride,
    bool InCalcNormals,
    const uint16 * InNormalData,
    const uint16 * InHeightAlphaBlendData,
    const uint8 * InHeightRaiseLowerData,
    bool InCreateComponents,
    UTexture2D * InHeightmap,
    UTexture2D * InXYOffsetmapTexture,
    bool InUpdateBounds,
    bool InUpdateCollision,
    bool InGenerateMips
)

Remarks

Heightmap access

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss