| FMaterialRenderProxy::GetTextureValue()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
virtual bool GetTextureValue
(
const FHashedMaterialParameterInfo & ParameterInfo,
const UTexture ** OutValue,
const FMaterialRenderContext & Context
) const