FLandscapeLayersTexture2DCPUReadBackResource::InitRHI

Called when the resource is initialized. This is only called by the rendering thread.

Windows
MacOS
Linux

Override Hierarchy

FRenderResource::InitRHI()

FLandscapeLayersTexture2DCPUReadBackResource::InitRHI()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h

Include

#include "LandscapeProxy.h"

Syntax

virtual void InitRHI()

Remarks

Called when the resource is initialized. This is only called by the rendering thread.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss