| FPrimitiveSceneProxy
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
class FLandscapeMeshProxySceneProxy : public FStaticMeshSceneProxy
Name | Description | |
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FLandscapeMeshProxySceneProxy ( |
Name | Description | ||
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CreateRenderThreadResources() |
Called when the rendering thread adds the proxy to the scene. |
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DestroyRenderThreadResources() |
Called when the rendering thread removes the proxy from the scene. |
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GetTypeHash() |
Return a type (or subtype) specific hash for sorting purposes |
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OnLevelAddedToWorld() |
Called to notify the proxy that the level has been fully added to the world and the primitive will now be rendered. |