Module |
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Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
struct FLandscapeRenderSystem
Name | Description | ||
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CachedSectionLODValues |
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CachedSectionTessellationFalloffC |
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CachedSectionTessellationFalloffK |
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CachedValuesCS |
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const FSceneVie... |
CachedView |
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FetchHeightmapLODBiasesEventRef |
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Min |
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NumEntitiesWithTessellation |
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NumRegisteredEntities |
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PerViewParametersTasks |
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SceneProxies |
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SectionLODBiasBuffer |
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TResourceArray<... |
SectionLODBiases |
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SectionLODBiasSRV |
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SectionLODBuffer |
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SectionLODSettings |
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SectionLODSRV |
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TResourceArray<... |
SectionLODValues |
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SectionOriginAndRadius |
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TResourceArray<... |
SectionTessellationFalloffC |
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SectionTessellationFalloffCBuffer |
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SectionTessellationFalloffCSRV |
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TResourceArray<... |
SectionTessellationFalloffK |
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SectionTessellationFalloffKBuffer |
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SectionTessellationFalloffKSRV |
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Size |
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TessellationFalloffSettings |
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UniformBuffer |
Name | Description | |
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FLandscapeRenderSystem() |
Name | Description | ||
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BeginFrame() |
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BeginRenderView ( |
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ComputeSectionPerViewParameters |
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EndFrame() |
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FetchHeightmapLODBiases() |
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GetComponentLinearIndex ( |
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GetLODFromScreenSize ( |
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float |
GetSectionLODBias ( |
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float |
GetSectionLODValue ( |
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PrepareView ( |
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RecreateBuffers ( |
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RegisterEntity |
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ResizeAndMoveTo |
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SetSceneProxy ( |
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SetSectionLODSettings ( |
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SetSectionOriginAndRadius |
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UnregisterEntity |