| FStaticLightingMesh::GetTriangle()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include |
#include "LandscapeLight.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
virtual void GetTriangle
(
int32 TriangleIndex,
FStaticLightingVertex & OutV0,
FStaticLightingVertex & OutV1,
FStaticLightingVertex & OutV2
) const
Accesses a triangle.
Parameter |
Description |
---|---|
TriangleIndex |
The triangle to access. |
OutV0 |
Upon return, should contain the first vertex of the triangle. |
OutV1 |
Upon return, should contain the second vertex of the triangle. |
OutV2 |
Upon return, should contain the third vertex of the triangle. |