Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
Include |
#include "LandscapeEdit.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void CopyTextureChannel
(
UTexture2D * Dest,
int32 DestChannel,
UTexture2D * Src,
int32 SrcChannel
)
Texture bulk operations for weightmap reallocation.