FLandscapeTextureDataInterface::CopyTextureChannel

Texture bulk operations for weightmap reallocation.

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h

Include

#include "LandscapeEdit.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp

Syntax

void CopyTextureChannel
(
    UTexture2D * Dest,
    int32 DestChannel,
    UTexture2D * Src,
    int32 SrcChannel
)

Remarks

Texture bulk operations for weightmap reallocation.

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