FLandscapeVertexFactory::SetData

An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.

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References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h

Include

#include "LandscapeRender.h"

Syntax

void SetData
(
    const FDataType & InData
)

Remarks

An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.

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