UMaterialExpressionLandscapeLayerBlend::GetReferencedTexture

Callback to get any texture reference this expression emits.

Windows
MacOS
Linux

Override Hierarchy

UMaterialExpression::GetReferencedTexture()

UMaterialExpressionLandscapeLayerBlend::GetReferencedTexture()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerBlend.h

Include

#include "Materials/MaterialExpressionLandscapeLayerBlend.h"

Source

/Engine/Source/Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerBlend.cpp

Syntax

virtual UObject * GetReferencedTexture() const

Remarks

Callback to get any texture reference this expression emits. This is used to link the compiled uniform expressions with their default texture values. Any UMaterialExpression whose compilation creates a texture uniform expression (eg Compiler->Texture, Compiler->TextureParameter) must implement this.

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