UMaterialExpressionLandscapeLayerSwitch

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionLandscapeLayerSwitch

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerSwitch.h

Include

#include "Materials/MaterialExpressionLandscapeLayerSwitch.h"

Syntax

class UMaterialExpressionLandscapeLayerSwitch : public UMaterialExpression

Variables

Name Description

Public variable

FGuid

 

ExpressionGUID

GUID that should be unique within the material, this is used for parameter renaming.

Public variable

FExpressionInpu...

 

LayerNotUsed

Public variable

FExpressionInpu...

 

LayerUsed

Public variable

FName

 

ParameterName

Public variable

uint32: 1

 

PreviewUsed

Constructors

Name Description

Public function

UMaterialExpressionLandscapeLayerSwitch

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

void

 

GetAllParameterInfo

(
    TArray< FMaterialParameterInfo >& ...,
    TArray< FGuid >& OutParameterIds,
    const FMaterialParameterInfo& InBa...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual Const

bool

 

CanReferenceTexture()

Returns true if GetReferencedTexture() can ever return a valid pointer.

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual

uint32

 

GetOutputType

(
    int32 InputIndex
)

Public function Virtual

FGuid &

 

GetParameterExpressionId()

Callback to access derived classes' parameter expression id.

Public function Virtual Const

UObject *...

 

GetReferencedTexture()

Callback to get any texture reference this expression emits.

Public function Virtual

bool

 

IsResultMaterialAttributes

(
    int32 OutputIndex
)

Marks certain expression types as outputting material attributes.

Public function Virtual

bool

 

MatchesSearchQuery

(
    const TCHAR* SearchQuery
)

MatchesSearchQuery: Check this expression to see if it matches the search query

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object, and immediately after any undo/redo.

Public function Virtual

void

 

Serialize

(
    FStructuredArchive::FRecord Record
)

Handles reading, writing, and reference collecting using FArchive.

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