| UMaterialExpression::GetReferencedTexture()
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Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeVisibilityMask.h |
Include |
#include "Materials/MaterialExpressionLandscapeVisibilityMask.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeVisibilityMask.cpp |
virtual UObject * GetReferencedTexture() const
Callback to get any texture reference this expression emits. This is used to link the compiled uniform expressions with their default texture values. Any UMaterialExpression whose compilation creates a texture uniform expression (eg Compiler->Texture, Compiler->TextureParameter) must implement this.