UMaterialExpressionLandscapeVisibilityMask

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionLandscapeVisibilityMask

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeVisibilityMask.h

Include

#include "Materials/MaterialExpressionLandscapeVisibilityMask.h"

Syntax

class UMaterialExpressionLandscapeVisibilityMask : public UMaterialExpression

Variables

Name Description

Public variable

FGuid

 

ExpressionGUID

GUID that should be unique within the material, this is used for parameter renaming.

Constructors

Name Description

Public function

UMaterialExpressionLandscapeVisibilityMask

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

void

 

GetAllParameterInfo

(
    TArray< FMaterialParameterInfo >& ...,
    TArray< FGuid >& OutParameterIds,
    const FMaterialParameterInfo& InBa...
)

Called to get list of parameter names for static parameter sets

Overridden from UMaterialExpression

Name Description

Public function Virtual Const

bool

 

CanReferenceTexture()

Returns true if GetReferencedTexture() can ever return a valid pointer.

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

FGuid &

 

GetParameterExpressionId()

Callback to access derived classes' parameter expression id.

Public function Virtual Const

UObject *...

 

GetReferencedTexture()

Callback to get any texture reference this expression emits.

Constants

Name

Description

ParameterName

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss