| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/ControlPointMeshComponent.h |
Include |
#include "ControlPointMeshComponent.h" |
class UControlPointMeshComponent : public UStaticMeshComponent
Name | Description | ||
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|
uint32: 1 |
bSelected |
|
|
float |
VirtualTextureMainPassMaxDrawDistance |
The max draw distance to use in the main pass when also rendering to a runtime virtual texture. |
Name | Description | |
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|
UControlPointMeshComponent ( |
Name | Description | ||
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|
float |
GetVirtualTextureMainPassMaxDrawDistance() |
Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture. |
|
ShouldRenderSelected() |
Return true if the owner is selected and this component is selectable |