ULandscapeComponent::CanRenderGrassMap

Could a grassmap currently be generated, disregarding whether our textures are streamed in?

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References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp

Syntax

bool CanRenderGrassMap() const

Remarks

Could a grassmap currently be generated, disregarding whether our textures are streamed in?

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