Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
UMaterialInstanceConstant * GetCombinationMaterial
(
FMaterialUpdateContext * InMaterialUpdateContext,
const TArray< FWeightmapLayerAllocationInfo > & Allocations,
int8 InLODIndex,
bool bMobile
) const
Helper function for UpdateMaterialInstance to get Material without set parameters