Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
float GetLayerWeightAtLocation
(
const FVector & InLocation,
ULandscapeLayerInfoObject * LayerInfo,
TArray< uint8 > * LayerCache,
bool bUseEditingWeightmap
)