| UPrimitiveComponent::GetRuntimeVirtualTextures()
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Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
virtual TArray< URuntimeVirtualTexture * > const & GetRuntimeVirtualTextures() const
Get the array of runtime virtual textures into which we render the mesh for this actor.