ULandscapeComponent::ReallocateWeightmaps

Create weightmaps for this component for the layers specified in the WeightmapLayerAllocations array

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp

Syntax

void ReallocateWeightmaps
(
    FLandscapeEditDataInterface * DataInterface,
    bool InCanUseEditingWeightmap,
    bool InSaveToTransactionBuffer,
    bool InInitPlatformDataAsync,
    bool InForceReallocate,
    ALandscapeProxy * InTargetProxy,
    TArray< UTexture2D * > * OutNewCreatedTextures
)

Remarks

Create weightmaps for this component for the layers specified in the WeightmapLayerAllocations array

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