Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void ReallocateWeightmaps
(
FLandscapeEditDataInterface * DataInterface,
bool InCanUseEditingWeightmap,
bool InSaveToTransactionBuffer,
bool InInitPlatformDataAsync,
bool InForceReallocate,
ALandscapeProxy * InTargetProxy,
TArray< UTexture2D * > * OutNewCreatedTextures
)
Create weightmaps for this component for the layers specified in the WeightmapLayerAllocations array