ULandscapeComponent::UpdateCollisionData

Updates collision component height data for the entire component, locking and unlocking heightmap textures

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp

Syntax

void UpdateCollisionData
(
    bool bInUpdateHeightfieldRegion
)

Remarks

Updates collision component height data for the entire component, locking and unlocking heightmap textures

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