ULandscapeComponent::UpdateMaterialInstances_Internal

Internal implementation of UpdateMaterialInstances, not safe to call directly.

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp

Syntax

void UpdateMaterialInstances_Internal
(
    FMaterialUpdateContext & Context
)

Remarks

Internal implementation of UpdateMaterialInstances, not safe to call directly.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss