| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeLayerInfoObject.h |
Include |
#include "LandscapeLayerInfoObject.h" |
class ULandscapeLayerInfoObject : public UObject
Name | Description | ||
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uint32: 1 |
bNoWeightBlend |
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float |
Hardness |
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IsReferencedFromLoadedData |
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LayerName |
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LayerUsageDebugColor |
The color to use for layer usage debug |
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float |
MinimumCollisionRelevanceWeight |
The minimum weight that needs to be painted for that layer to be picked up as the dominant physical layer |
|
PhysMaterial |
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float |
SplineFalloffModulationBias |
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SplineFalloffModulationColorMask |
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float |
SplineFalloffModulationScale |
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|
UTexture2D *... |
SplineFalloffModulationTexture |
Texture to modulate the Splines Falloff Layer Alpha |
|
float |
SplineFalloffModulationTiling |
Name | Description | |
---|---|---|
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ULandscapeLayerInfoObject ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |