ULandscapeMaterialInstanceConstant

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeMaterialInstanceConstant.h

Include

#include "LandscapeMaterialInstanceConstant.h"

Syntax

class ULandscapeMaterialInstanceConstant : public UMaterialInstanceConstant

Variables

Name Description

Public variable

uint32: 1

 

bDisableTessellation

Public variable

uint32: 1

 

bEditorToolUsage

Public variable

uint32: 1

 

bIsLayerThumbnail

Public variable

uint32: 1

 

bMobile

Public variable

TArray< FLandsc...

 

TextureStreamingInfo

Constructors

Functions

Name Description

Public function

FLandscapeMa...

 

AcquireTextureStreamingInfo

(
    const FName& TextureName
)

Public function Const

float

 

GetLandscapeTexelFactor

(
    const FName& TextureName
)

Public function

void

 

UpdateCachedTextureStreaming()

Overridden from UMaterialInstance

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss