ULandscapeMeshCollisionComponent::CookCollisionData

Cooks raw height data into collision object binary stream

Windows
MacOS
Linux

Override Hierarchy

ULandscapeHeightfieldCollisionComponent::CookCollisionData()

ULandscapeMeshCollisionComponent::CookCollisionData()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h

Include

#include "LandscapeMeshCollisionComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp

Syntax

virtual bool CookCollisionData
(
    const FName & Format,
    bool bUseOnlyDefMaterial,
    bool bCheckDDC,
    TArray< uint8 > & OutCookedData,
    TArray< UPhysicalMaterial * > & InOutMaterials
) const

Remarks

Cooks raw height data into collision object binary stream

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