ULandscapeSplineControlPoint::AutoCalcRotation

Calculates rotation from connected segments

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeSplineControlPoint.h

Include

#include "LandscapeSplineControlPoint.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp

Syntax

virtual void AutoCalcRotation()

Remarks

Calculates rotation from connected segments

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss