ULandscapeSplineControlPoint::GetBestConnectionTo

Get the name of the best connection point (socket) to use for a particular destination.

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeSplineControlPoint.h

Include

#include "LandscapeSplineControlPoint.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp

Syntax

virtual FName GetBestConnectionTo
(
    FVector Destination
) const

Remarks

Get the name of the best connection point (socket) to use for a particular destination.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss