ULandscapeSplineControlPoint::GetConnectionLocationAndRotation

Get the location and rotation of a connection point (socket) in spline space.

Windows
MacOS
Linux

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeSplineControlPoint.h

Include

#include "LandscapeSplineControlPoint.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp

Syntax

virtual void GetConnectionLocationAndRotation
(
    FName SocketName,
    OUTFVector & OutLocation,
    OUTFRotator & OutRotation
) const

Remarks

Get the location and rotation of a connection point (socket) in spline space.

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