ALevelSequenceActor::AddBinding

Adds the specified actor to the overridden bindings for the specified binding ID, optionally still allowing the bindings defined in the Level Sequence asset

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h

Include

#include "LevelSequenceActor.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp

Syntax

void AddBinding
(
    FMovieSceneObjectBindingID Binding,
    AActor * Actor,
    bool bAllowBindingsFromAsset
)

Remarks

Adds the specified actor to the overridden bindings for the specified binding ID, optionally still allowing the bindings defined in the Level Sequence asset

Parameters

Parameter

Description

Binding

Binding to modify

Actor

Actor to bind

bAllowBindingsFromAsset

Allow bindings from the level sequence asset

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