Module |
|
Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
Include |
#include "LevelSequenceActor.h" |
Source |
/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp |
void AddBinding
(
FMovieSceneObjectBindingID Binding,
AActor * Actor,
bool bAllowBindingsFromAsset
)
Adds the specified actor to the overridden bindings for the specified binding ID, optionally still allowing the bindings defined in the Level Sequence asset
Parameter |
Description |
---|---|
Binding |
Binding to modify |
Actor |
Actor to bind |
bAllowBindingsFromAsset |
Allow bindings from the level sequence asset |