ALevelSequenceMediaController::SynchronizeToServer

Forcibly synchronize the sequence to the server's position if it has diverged by more than the specified threshold

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/SequenceMediaController.h

Include

#include "SequenceMediaController.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/SequenceMediaController.cpp

Syntax

void SynchronizeToServer
(
    float DesyncThresholdSeconds
)

Remarks

Forcibly synchronize the sequence to the server's position if it has diverged by more than the specified threshold

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