Module |
|
Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
Include |
#include "LevelSequenceBindingReference.h" |
Source |
/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp |
Resolve this reference within the specified context
The object (usually an Actor or an ActorComponent).
Parameter |
Description |
---|---|
InContext |
The context to resolve the binding within. Either a UWorld, ULevel (when playing in an instanced level) or an AActor where this binding relates to an actor component StreamedLevelAssetPath The path to the streamed level asset that contains the level sequence actor playing back the sequence. 'None' for any non-instance-level setups. |