FLevelSequenceBindingReference::Resolve

Resolve this reference within the specified context

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MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h

Include

#include "LevelSequenceBindingReference.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp

Syntax

UObject * Resolve
(
    UObject * InContext,
    FName StreamedLevelAssetPath
) const

Remarks

Resolve this reference within the specified context

Returns

The object (usually an Actor or an ActorComponent).

Parameters

Parameter

Description

InContext

The context to resolve the binding within. Either a UWorld, ULevel (when playing in an instanced level) or an AActor where this binding relates to an actor component StreamedLevelAssetPath The path to the streamed level asset that contains the level sequence actor playing back the sequence. 'None' for any non-instance-level setups.

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