FLevelSequenceBindingReference::FLevelSequenceBindingReference

Construct a new binding reference from an object, and a given context (expected to be either a [UWorld](API\Runtime\Engine\Engine\UWorld), or an [AActor](API\Runtime\Engine\GameFramework\AActor))

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h

Include

#include "LevelSequenceBindingReference.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp

Syntax

FLevelSequenceBindingReference
(
    UObject * InObject,
    UObject * InContext
)

Remarks

Construct a new binding reference from an object, and a given context (expected to be either a UWorld, or an AActor)

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