FLevelSequenceBindingReference::FLevelSequenceBindingReference
Construct a new binding reference from an object, and a given context (expected to be either a [UWorld](API\Runtime\Engine\Engine\UWorld), or an [AActor](API\Runtime\Engine\GameFramework\AActor))
Module
|
LevelSequence
|
Header
|
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h
|
Include
|
#include "LevelSequenceBindingReference.h"
|
Source
|
/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp
|
FLevelSequenceBindingReference
(
UObject * InObject,
UObject * InContext
)
Construct a new binding reference from an object, and a given context (expected to be either a UWorld, or an AActor)
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