FLevelSequenceBindingReferences::AddBinding

Add a binding for the specified ID

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h

Include

#include "LevelSequenceBindingReference.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp

Syntax

void AddBinding
(
    const FGuid & ObjectId,
    UObject * InObject,
    UObject * InContext
)

Remarks

Add a binding for the specified ID

Parameters

Parameter

Description

ObjectId

The ID to associate the object with

InObject

The object to associate

InContext

A context in which InObject resides (either a UWorld, or an AActor)

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