FLevelSequenceBindingReferences::ResolveBinding

Resolve a binding for the specified ID using a given context

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h

Include

#include "LevelSequenceBindingReference.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp

Syntax

void ResolveBinding
(
    const FGuid & ObjectId,
    UObject * InContext,
    FName StreamedLevelAssetPath,
    TArray< UObject *, TInlineAllocator< 1 >> & OutObjects
) const

Remarks

Resolve a binding for the specified ID using a given context

Parameters

Parameter

Description

ObjectId

The ID to associate the object with

InContext

A context in which InObject resides StreamedLevelAssetPath The path to the streamed level asset that contains the level sequence actor playing back the sequence. 'None' for any non-instance-level setups.

OutObjects

Array to populate with resolved object bindings

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