Module |
|
Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceObject.h |
Include |
#include "LevelSequenceObject.h" |
struct FLevelSequenceObject
Structure for animated Actor objects.
Name | Description | |
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FLevelSequenceObject() |
Creates and initializes a new instance. |
|
FLevelSequenceObject ( |
Creates and initializes a new instance from an object. |
|
FLevelSequenceObject |
Creates and initializes a new instance from an object component. |
Name | Description | ||
---|---|---|---|
|
UObject *... |
GetObject() |
Gets a pointer to the possessed object. |