ULevelSequence::BindPossessableObject

Called when Sequencer has created an object binding for a possessable object

Windows
MacOS
Linux

Override Hierarchy

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h

Include

#include "LevelSequence.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp

Syntax

virtual void BindPossessableObject
(
    const FGuid & ObjectId,
    UObject & PossessedObject,
    UObject * Context
)

Remarks

Called when Sequencer has created an object binding for a possessable object

Parameters

Parameter

Description

ObjectId

The guid used to map to the possessable object. Note the guid can be bound to multiple objects at once

PossessedObject

The runtime object which was possessed.

Context

Optional context required to bind the specified object (for instance, a parent spawnable object)

See Also

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