ULevelSequence::CanRebindPossessable

Specifies whether this sequence allows rebinding of the specified possessable

Windows
MacOS
Linux

Override Hierarchy

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h

Include

#include "LevelSequence.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp

Syntax

virtual bool CanRebindPossessable
(
    const FMovieScenePossessable & InPossessable
) const

Remarks

Specifies whether this sequence allows rebinding of the specified possessable

Returns

true if rebinding this possessable is valid at runtime, false otherwise

Parameters

Parameter

Description

InPossessable

The possessable to check

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss