Module |
|
Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h |
Include |
#include "LevelSequenceBurnIn.h" |
Source |
/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBurnIn.cpp |
void OnSequenceUpdated
(
const UMovieSceneSequencePlayer & Player,
FFrameTime CurrentTime,
FFrameTime PreviousTime
)
Called as part of the game tick loop when the sequence has been updated