ULevelSequenceBurnIn::OnSequenceUpdated

Called as part of the game tick loop when the sequence has been updated

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h

Include

#include "LevelSequenceBurnIn.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBurnIn.cpp

Syntax

void OnSequenceUpdated
(
    const UMovieSceneSequencePlayer & Player,
    FFrameTime CurrentTime,
    FFrameTime PreviousTime
)

Remarks

Called as part of the game tick loop when the sequence has been updated

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