ULevelSequenceBurnInOptions

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

ULevelSequenceBurnInOptions

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h

Include

#include "LevelSequenceActor.h"

Syntax

class ULevelSequenceBurnInOptions : public UObject

Variables

Name Description

Public variable

FSoftClassPath

 

BurnInClass

Public variable

bool

 

bUseBurnIn

Public variable

ULevelSequenceB...

 

Settings

Constructors

Name Description

Public function

ULevelSequenceBurnInOptions

(
    const FObjectInitializer& Init
)

Functions

Name Description

Public function

void

 

ResetSettings()

Ensure the settings object is up-to-date

Public function

void

 

SetBurnIn

(
    FSoftClassPath InBurnInClass
)

Loads the specified class path and initializes an instance, then stores it in Settings.

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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