ULevelSequencePlayer::GetActiveCameraComponent

Get the active camera cut camera

Windows
MacOS
Linux

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h

Include

#include "LevelSequencePlayer.h"

Syntax

UCameraComponent * GetActiveCameraComponent() const

Remarks

Get the active camera cut camera

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