ULiveLinkFrameInterpolationProcessor

Basic object to interpolate live link frames Inherit from it to do custom blending for your data type

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

LiveLinkInterface

Header

/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h

Include

#include "LiveLinkFrameInterpolationProcessor.h"

Syntax

class ULiveLinkFrameInterpolationProcessor : public UObject

Remarks

Basic object to interpolate live link frames Inherit from it to do custom blending for your data type

It can only be used on the Game Thread. See ILiveLinkFrameInterpolationProcessorWorker for the any thread implementation.

Functions

Name Description

Public function Virtual

FWorkerShare...

 

FetchWorker()

Public function Virtual Const

TSubclassOf<...

 

GetRole()

Typedefs

Name

Description

FWorkerSharedPtr

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