| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
Include |
#include "LiveLinkFrameInterpolationProcessor.h" |
class ULiveLinkFrameInterpolationProcessor : public UObject
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type
It can only be used on the Game Thread. See ILiveLinkFrameInterpolationProcessorWorker for the any thread implementation.
Name | Description | ||
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FWorkerShare... |
FetchWorker() |
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TSubclassOf<... |
GetRole() |
Name |
Description |
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FWorkerSharedPtr |