FLocalFileNetworkReplayStreamingFactory

Windows
MacOS
Linux

Inheritance Hierarchy

INetworkReplayStreamingFactory

FTickableGameObject

FLocalFileNetworkReplayStreamingFactory

References

Module

LocalFileNetworkReplayStreaming

Header

/Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h

Include

#include "LocalFileNetworkReplayStreaming.h"

Syntax

class FLocalFileNetworkReplayStreamingFactory :
    public INetworkReplayStreamingFactory,
    public FTickableGameObject

Variables

Name Description

Protected variable

TArray< TShared...

 

LocalFileStreamers

Functions

Name Description

Protected function Const

bool

 

HasAnyPendingRequests()

Overridden from INetworkReplayStreamingFactory

Name Description

Public function Virtual

TSharedPtr< ...

 

CreateReplayStreamer()

Public function Virtual

void

 

Flush()

Overridden from IModuleInterface

Name Description

Public function Virtual

void

 

ShutdownModule()

Called before the module is unloaded, right before the module object is destroyed.

Overridden from FTickableGameObject

Name Description

Public function Virtual Const

bool

 

IsTickableWhenPaused()

Used to determine if an object should be ticked when the game is paused.

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual Const

ETickableTic...

 

GetTickableTickType()

Virtual that can be overloaded by the inheriting class.

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

FTickableGameObject

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